3.1 Classroom Management &Collaborative Learning
Candidates model and facilitate effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools and resources. (PSC 3.1/ISTE 3a)
Artifact: Multimedia Design Project
Reflection:
The artifact used to provide evidence of mastery for this standard is the multimedia design project. The project was in the form of a webquest highlighting students’ ability to use multiplication. This webquest was created as a way for students to practice multiplication anytime.
The webquest focuses on higher-order thinking skills as well as providing students with a meaningful, technology-based lesson. Using a webquest in the classroom is an appropriate way to enhance and control classroom management. It allows the teacher to work in cooperative learning groups,
one-on-one, or with an entire group. The webquest contains skills to meet all student learning needs.
Classroom management is essential in the student learning process. Proper classroom management allows students to feel safe and comfortable in the classroom. In turn, this helps build trust and positive learning experiences. By using a webquest in the classroom, it is enabling students to manage their own behavior. They are able to work on a task which is engaging to them. When students are engaged, they are less likely to be disruptive in the classroom.
Since webquests are versatile, they allow the teacher to be more flexible with students. Depending on how the webquest is used, teachers have the
opportunity to better facilitate students. Teachers are able to address student needs using webquests. Teachers are also able to provide immediate feedback to the student.
This lesson is a successful lesson. Students must first be taught how to work through a webquest. This is not a lesson where students can be put on a computer and not monitored. It is important for the teacher to be present and actively following the students’ path. I found the students had an easy time with the webquest. They enjoyed doing it, and also began exploring other webquests.
Since some of the focus on school improvement addresses differentiation, classroom management, and behavior, creating and implementing webquests in the classroom is essential. First of all, when students are engaged in a meaningful technology-based lesson, they are using the time they have in class to learn as opposed to being disruptive. Ultimately, this will improve instruction. Additionally, by providing these options, teachers have more
flexibility in the classroom to address student needs. When student needs are addressed, fewer disruptions happen creating a healthy, learning environment. Webquests are great tools for any faculty member. It is essential to share the benefits of these tools with faculty members. It provides more engaging lessons throughout any class. When students are engaged, they are learning. Therefore,an impact is made on student achievement.
Artifact: Multimedia Design Project
Reflection:
The artifact used to provide evidence of mastery for this standard is the multimedia design project. The project was in the form of a webquest highlighting students’ ability to use multiplication. This webquest was created as a way for students to practice multiplication anytime.
The webquest focuses on higher-order thinking skills as well as providing students with a meaningful, technology-based lesson. Using a webquest in the classroom is an appropriate way to enhance and control classroom management. It allows the teacher to work in cooperative learning groups,
one-on-one, or with an entire group. The webquest contains skills to meet all student learning needs.
Classroom management is essential in the student learning process. Proper classroom management allows students to feel safe and comfortable in the classroom. In turn, this helps build trust and positive learning experiences. By using a webquest in the classroom, it is enabling students to manage their own behavior. They are able to work on a task which is engaging to them. When students are engaged, they are less likely to be disruptive in the classroom.
Since webquests are versatile, they allow the teacher to be more flexible with students. Depending on how the webquest is used, teachers have the
opportunity to better facilitate students. Teachers are able to address student needs using webquests. Teachers are also able to provide immediate feedback to the student.
This lesson is a successful lesson. Students must first be taught how to work through a webquest. This is not a lesson where students can be put on a computer and not monitored. It is important for the teacher to be present and actively following the students’ path. I found the students had an easy time with the webquest. They enjoyed doing it, and also began exploring other webquests.
Since some of the focus on school improvement addresses differentiation, classroom management, and behavior, creating and implementing webquests in the classroom is essential. First of all, when students are engaged in a meaningful technology-based lesson, they are using the time they have in class to learn as opposed to being disruptive. Ultimately, this will improve instruction. Additionally, by providing these options, teachers have more
flexibility in the classroom to address student needs. When student needs are addressed, fewer disruptions happen creating a healthy, learning environment. Webquests are great tools for any faculty member. It is essential to share the benefits of these tools with faculty members. It provides more engaging lessons throughout any class. When students are engaged, they are learning. Therefore,an impact is made on student achievement.