3.3 Online & Blended Learning
Candidates develop, model, and facilitate the use of online and blended learning, digital content, and learning networks to support and extend student learning and expand opportunities and choices for professional learning for teachers and administrators. (PSC 3.3/ISTE 3c)
Artifact: Multimedia Design Project
Reflection:
The artifact used to provide evidence of mastery for this standard is the multimedia design project. The project was in the form of a webquest highlighting students’ ability to use multiplication. This webquest was created as a way for students to practice multiplication anytime.
The webquest focuses on higher-order thinking skills as well as providing students with a meaningful, technology-based lesson. Using a webquest in the classroom provides both online and blended learning. Teachers have the opportunity to provide students with meaningful digital content.
Blended learning allows students to learn a portion of the content online. By creating and implementing webquests in any classroom,students are able to investigate and explore topics on their own. Students gain a sense of responsibility for their work. This, in turn, helps the student better understand the content being presented. It also allows for numerous practicing opportunities in skills needed.
Webquests can be designed around any subject area and content standard. Often times teachers need more resources. When creating and using
webquests, they often satisfy the need for more resources for both the teacher and student. When created by the teacher, the skills being taught can be
integrated into the webquest. Students can practice these skills until they reach mastery.
Since webquests are versatile, they allow the teacher to be more flexible with students. Depending on how the webquest is used, teachers have the
opportunity to better facilitate students. Teachers are able to address student needs using webquests. Teachers are also able to provide immediate feedback to the student.
Since some of the focus on school improvement addresses differentiation, classroom management, and behavior, creating and implementing webquests in the classroom is essential. First of all, when students are engaged in a meaningful technology-based lesson, they are using the time they have in
class to learn as opposed to being disruptive. Ultimately, this will improve instruction. Additionally, by providing these options, teachers have more
flexibility in the classroom to address student needs. When student needs are addressed, fewer disruptions happen creating a healthy, learning environment. Webquests are great tools for any faculty member. It is essential to share the benefits of these tools with faculty members. It provides more engaging lessons throughout any class. When students are engaged, they are learning. Therefore, an impact is made on student achievement.
Artifact: Multimedia Design Project
Reflection:
The artifact used to provide evidence of mastery for this standard is the multimedia design project. The project was in the form of a webquest highlighting students’ ability to use multiplication. This webquest was created as a way for students to practice multiplication anytime.
The webquest focuses on higher-order thinking skills as well as providing students with a meaningful, technology-based lesson. Using a webquest in the classroom provides both online and blended learning. Teachers have the opportunity to provide students with meaningful digital content.
Blended learning allows students to learn a portion of the content online. By creating and implementing webquests in any classroom,students are able to investigate and explore topics on their own. Students gain a sense of responsibility for their work. This, in turn, helps the student better understand the content being presented. It also allows for numerous practicing opportunities in skills needed.
Webquests can be designed around any subject area and content standard. Often times teachers need more resources. When creating and using
webquests, they often satisfy the need for more resources for both the teacher and student. When created by the teacher, the skills being taught can be
integrated into the webquest. Students can practice these skills until they reach mastery.
Since webquests are versatile, they allow the teacher to be more flexible with students. Depending on how the webquest is used, teachers have the
opportunity to better facilitate students. Teachers are able to address student needs using webquests. Teachers are also able to provide immediate feedback to the student.
Since some of the focus on school improvement addresses differentiation, classroom management, and behavior, creating and implementing webquests in the classroom is essential. First of all, when students are engaged in a meaningful technology-based lesson, they are using the time they have in
class to learn as opposed to being disruptive. Ultimately, this will improve instruction. Additionally, by providing these options, teachers have more
flexibility in the classroom to address student needs. When student needs are addressed, fewer disruptions happen creating a healthy, learning environment. Webquests are great tools for any faculty member. It is essential to share the benefits of these tools with faculty members. It provides more engaging lessons throughout any class. When students are engaged, they are learning. Therefore, an impact is made on student achievement.